About This Game Leave everything behind and try your hand at captaining a ship on the frontier of the galaxy. Customize it piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first standard command pod. This pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship, you can eventually reach the pinnacle of modular ship development and be upgraded to the final Infinity class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you. While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in mining equipment if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type.Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (like ramming, or hurling asteroids for instance). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.Most the parts you can come across are made according to faction orders and designs. In the outer rim, old pre-warp tech has been modified by rogue gangs and refit to still work in this day and age, albeit with questionable durability. The industrial belt of the galaxy is controlled by the Industrial Conglomerate - with everything designed for sheer strength. And tensile strength too. In the very core of the galaxy resides the United Research Alliance always has the most high tech gear known to man.Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks. 6d5b4406ea Title: Lightspeed FrontierGenre: Action, Adventure, Indie, RPG, Early AccessDeveloper:Crowdwork StudiosPublisher:Riveted GamesRelease Date: 7 Mar, 2017 Lightspeed Frontier Cracked Lego's in space... With guns... what more could you ask for? Your childhood dreams become a reality with this game.The gameplay is very well made and will only improve. The camera mechanic's are great for dogfighting\/brodsiding other ships and enemies.This game keeps you entertained by trying to constantly make your ship better, faster, and stronger.You go from a small trade\/fighter vessel to a dreadnought and you can feel the power flowing through it And that's not the end if it.You can be a trader,merc,transport you decide. Go from being a small freighter to the deathstar... the choice is yours.Just don't die.Also, the dev's are extremely active with this games small community helping people out and just being awesome. They take idea's and make them into a reality. Fixing bugs as fast as they can. Even adding your creations to the game as AI. And yes... lots of memes...10\/10 IGN. I'm sorry, but there isnt anything interesting and no multiplayer.. Like the game, like the direction is. Although early access, Lightspeed Frontier has great potential. The new update streamlined an array of content, all in the best way possible. Can hardly wait for more.. Good Graphics! Very fun to Play.A bit of a learning curve.I recomend it just for the Eye Candy, if nothing else.. Don't buy this game in it's current state as even the tutorial is broken and does not work at a point it will ask you to press the configure button that does not work at all so in till it gets patched best to spend you \u00a310 on somthing that works. In it's current state it's painful to play. Everything rams you, knocking off your guns and blocks though most of the guns are useless in a circle strafe dog fight because only lasers (much later in game) and machine gun (starting wep) are the only 2 weps with projectile speed fast enough to strafe-aim with. If you don't strafe you get rammed, repeat. The ship building portion is kind of ok but Avorion is miles ahead. You'll ram ship parts an destroy them if your cargo bay is full because the pickup range is set too near, needs to be extended. The hover over tooltips could use less flavor text an more stats. The stats menu can use some polish with additional stats like power usage vs power gen, etc. Plenty of Bugs, glitches, not game breaking but pretty annoying, a reload save usually fixes. The last update was 5 months ago ... Spend the extra 2$ an get Avorion. Maybe one day this will be enjoyable but as it stands, it needs more work.. Im starting to get into to LF and can see huge potential right away. Initially I had some minor (see orig review at bottom)problems that were quickly resolved and am enjoying the newer version much more. Im glad to support the development of this type of game, especially since there aren't many decent ones available for Mac users. Sometimes there are strange graphical glitches that seem to occure after playing for a little while (20-30 minutes appx) and making a few jumos to other sectors. Its hard to explain, but if I save and quit, then re-open the game all is well. It doesnt always happen, in fact much less now than previous game versions. I beleive this indicates that the development is continually impproving the quality and stability of this game. Mostly I play for the ship building aspects and much less for combat. Ship building is great for the most part and quite fun. The new modules and weapons might be cool? I cant seem to find any yet. Searching for floating abandoned ships to scavange has yet to reveal and new fruit but im sure ill stumble upon them as I continue to explore. Exploring is much of the fun so im not really complaining. Though it would be nice if stations sold the parts I want even though I havent yet been lucky enough to find them.Combat however is a real low point. Attacking ships regardless of size are far too nimble and exceedingly proficient at staying in my blind spots. This makes for a very dizzying battle. Even locked on, (with incredibly weak missle batteries that do almost no damage) you still end up in a desperate battle of securing even a brief view of your attacker. More often than not I just leave them or jump away. Its just not worth the effort of trying to get any decent battle position, which takes a ton of circling around and around and around and around....ugh. Its like trying to aim at a hummingbird on speed SLOW DOWN DAMN IT! lol. Have a look at Rebel Galaxy for how ship to ship combat should be done. Anyway, terrible ship to ship combat aside, this game is always getting better and I do not regret the purchase. Cant wait for a playable combat system and all the new additions. OLD REVIEW - No longer applies to current version.My only issue so far is that my MBPro uses a touch pad for a mouse. 1 touch pad press = left MB click and 2 finger touch pad press = right click and everything else is gesture based such as scrolling by light touches etc. My point is that in this game the "Target Lock" is seemingly locked to MMB with no controls or binding reassigning where this MMB action is done? I could be mistaken but cannot seem to bind the MMB to another key or anything? Thus making combat extremely painful. Anyway aside from that early and likely rookie mistake (any reply with solutions welcome) I find this game to be heading in the right direction.. This seems to me to be the best of breed of the 3rd person ship builder games.It's raw, and in progress but the devs are lively and the game is a lot of fun.
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